Servers and regions: how distance to the server affects ping

The biggest part of ping is the distance to the server, and neither your plan nor an accelerator changes it. Here is how games are organized by region, where the developers themselves write about it and what you can choose.

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Updated 6 October 2026 · read 4 min

Why distance comes first

A signal travels through fiber at close to the speed of light, and yet the trip to another continent and back takes noticeable time. Add that cables do not run in straight lines and that a packet passes through dozens of nodes, each spending a fraction of a millisecond on it — and you get the floor of your ping, below which no plan and no program will take it.

So the first question with high ping is where the server is and whether you can choose a closer one. The answer depends on how the game is organized: by matchmaking regions, by data centers or by servers run by the players themselves.

Three models: region, data center, community server

Matchmaking region
The game divides the world into regions and looks for a match inside the chosen one. PUBG on PC has its own matchmaking regions — in the map service report for update 43.1 the RU region is listed separately from Europe, though the city of its servers is not named. In Rocket League the region is chosen in Play → Regions, including a Recommended option. In Sea of Thieves every player has a home region, and the search may widen to neighboring ones if there are no opponents in yours. In Crossout the region selection window shows ping and loss to each region.1,2,3,4
Data center
The game decides where to place the match but gives you levers. In Apex Legends the data center is chosen on the start screen before you press Continue. In CS2, according to Valve's help page, the Max Acceptable Matchmaking Ping setting narrows the set of data centers matchmaking can place you in.5,6
Community server
In Rust, DayZ, Squad and Arma Reforger servers are run by players and license holders, and they can stand anywhere. The server browser shows the ping to each one: in DayZ, according to the wiki, there is a Ping column and a ping filter, and in Squad servers run under Offworld Industries licenses.7,8

Example: Valve's network for CS2 and Dota 2

Valve publishes the open configuration of its Steam Datagram Relay network for every game. As of 6 October 2026 it has no relay locations in Russia — for CS2 or for Dota 2. The locations closest to the European part of Russia are Stockholm (two locations), Warsaw, Vienna, Frankfurt and Amsterdam.9,10

These are locations of Valve's network, not a list of data centers with match servers: which one a particular match goes through, the configuration does not say. That is why we do not name server cities as fact.

FACEIT has its own server pool for CS2: the European one includes Moscow, but according to FACEIT's help page it is available only to players from Russia and has to be ticked manually in the lobby.11

What you can choose yourself

  1. Check the region in the game's settings: automatic selection does not always pick the closest one, especially after a long search.
  2. Where the game shows ping per region or server, choose by the numbers, not by the country's name.
  3. If the game offers a ping threshold, as CS2 does, set it sensibly: too low a threshold stretches the matchmaking search.
  4. On community servers, sort the browser by ping and compare several servers with similar rules.
  5. If there is no nearby region, accept the distance honestly: ping to another continent stays high with any settings.

Where the accelerator comes in

SLARP does not change the region or the server: whichever is chosen in the game is where it routes the traffic. Its part is the road to that server. If the server is far away, it will not cancel the distance. If the server is nearby but ping is high or spikes, the cause is often your ISP's route — and then SLARP routes the traffic through its own network, picks the route and optimizes ping and jitter for the whole match.

How to check: first choose the nearest region and play without the accelerator, writing down ping and loss. Then the same region with SLARP. The difference shows whether the route was the problem — numbers are more honest than any promise.

Where SLARP comes in

SLARP is an accelerator for Windows 10 and 11: it routes the games you choose through its own network, picks the route to the server and optimizes ping and jitter for the whole match. It will not fix the distance to the server, your Wi-Fi or the load on your PC, so the guides first teach you to find the cause and only then suggest giving it a try.

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Questions

Do games have servers in Russia?

It varies. PUBG on PC has a separate RU matchmaking region, but the report does not name the city of its servers. FACEIT has a Moscow server for CS2, available to players from Russia. Valve's relay network has no locations in Russia. Community servers in Rust, DayZ or Squad stand wherever their owner put them — look at the ping in the server browser.

Why does the game put me on a distant server?

Matchmaking needs to fill a lobby quickly, and after a long search it widens the region or lifts the ping limits. Choose the region manually where you can, or limit the ping threshold if the game offers one.

Can I change the region through an accelerator?

No. SLARP does not choose the region or the server: they are set in the game itself. It works on the path to the server the game has chosen.

Which region should I choose if there is no nearby one?

The one with the lowest ping and loss in the game — and that is not always the country nearest on the map: ISP routes can be roundabout. Compare two or three regions by the in-game numbers.

HelpSupport

Related games

The game's page shows where to see your ping in it, where its servers are and which anti-cheat it uses.

Other guides

All guides

Sources

  1. KRAFTON: Map Service Report — Update 43.1 (09.09.2026) — checked 5 October 2026
  2. Psyonix: Rocket League: US Central Server Region is Live (02.04.2024) — checked 6 October 2026
  3. Rare: Sea of Thieves Release Notes - 3.4.1 (19.06.2025) — checked 6 October 2026
  4. Gaijin Network Ltd: Crossout: New Horizon (03.09.2026) — checked 6 October 2026
  5. Electronic Arts: EA Help: Troubleshoot high ping, packet loss, and lag in Apex Legends — checked 5 October 2026
  6. Valve: Steam Support: Source2 Telemetry HUD — checked 5 October 2026
  7. DayZ Wiki (wiki.gg): DayZ Wiki: Servers (revision of 5 December 2024) — checked 6 October 2026, wiki data
  8. Offworld Industries: Squad: Server Licensing Portal Change (14.08.2023) — checked 6 October 2026
  9. Valve: Steam Web API: GetSDRConfig, appid 730 (revision 1790374330) — checked 6 October 2026
  10. Valve: Steam Web API: GetSDRConfig, appid 570 (revision 1790374330) — checked 6 October 2026
  11. FACEIT: FACEIT Support: Server FAQs — checked 5 October 2026

Game names belong to their publishers. SLARP is not affiliated with the publishers and names games only to state compatibility and to cite sources.